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Here are some patterns, mostly ones that I built, in RLE format:

Oscillators
Stamp Collection (Collection of 650 oscillators known by 1995)
New billiard tables (Billiard tables found from 1997 to 1998)
Signal injectors (Collection of 2c/3 and 5c/9 diagonal signal injectors)
Crystal and decay oscillators
Back and forth fuse (p1200 oscillator with a pi heptomino moving through a line of blinkers)
 
Glider guns
Period 30N guns (Based on 2 p30 streams colliding)
Wobble gun & pseudo kickback (Gliders modify p30 guns)
Period 44 and 50 guns
Period 132 gun
Cyclotron (Period 874 gun based on 3-glider collision)
3 Herschel-based guns (Gliders create Herschels, which emit gliders)
 
Puffers
Period 8 puffers
Period 20 puffers
Period 24 puffers
Period 36 puffers
Corderman spaceships and puffers
 
Sawtooth patterns
A sawtooth pattern is one in which the population is unbounded but does not tend to infinity: At certain times it returns to some fixed value. Most sawtooths are "exponential": There's some number F, called the "expansion factor", and two numbers A and B such that, in generations around t = A*F^n, the population is small, while in generations around t = B*F^n, the population is proportional to t.

Tractor beam sawtooth patterns (Diagonal with e.f. 6 and orthogonal with e.f.s 6, 11, and 21)
Sawtooths based on bouncing spaceships (Diagonal with e.f. 4 and orthogonal with e.f. 25)
Sawtooth with external timing (e.f. = 2; by David Bell)
Parabolic sawtooth (This one is not exponential.)
Hacksaw (Sawtooth with e.f. 9 based on p8 blinker puffer)
 
Breeders
Two p60 breeders
Unusual Corderman-based breeder
Pufferless breeder
 
Unusual growth rates
Three patterns with (apparently) irrational linear growth
Life computes pi (Population is ~ (pi-2)/720 t^2)
Sqrt gun 10.1 (Population is ~ C sqrt(t))
Sqrt gun 3.0 (Population is ~ C sqrt(t))
t^1.5 (Population is ~ C t^(3/2))
Caber tosser (Population is ~ C log(t))
log(t)^2 (Population is ~ C log(t)^2)
t log(t) (Population is ~ C t log(t))
t log(t) by stifled breeder (Population is ~ C t log(t))
t log(t)^2 (Population is ~ C t log(t)^2)
Irrational density pattern (Population is ~ C t^2, with C = (3-sqrt(5))/4320)
t^(1/3) pattern (Population is ~ C t^(1/3), with C =  (75/16)^(1/3)
 
Glider syntheses
2, 3, and 4-glider syntheses
Still-life syntheses by David Buckingham
Still-life syntheses by Dean Hickerson
Billiard table syntheses by David Buckingham
 
Miscellaneous
Ruler pattern: produces the sequence: 1 2 1 3 1 2 1 4 1 2 1 3 1 2 1 5 ...
Jagged lines: jagged lines of gliders crash to form a jagged line of block pairs
4 breeders produce cloud-like regions made of gliders
Collection of glider eaters
Methuselahs
Reburners (Output of puffers is reburned at a slower speed)
Exponential and linear aperiodic patterns
Block pusher 5 (Bounded population, aperiodic pattern. Closely related to sqrtgun 10.1)
Primer 4 patterns which compute prime numbers, 1 by me and 3 faster ones by Jason Summers
Pi heptomino conduit Pi heptominoes move at 3c/10 between pentadecathlons
p30 stream crossing
p30 PRNG (Pseudo-random glider generator)
Spiral decay pattern
Downstream crystal
Patterns formed from the digits of numbers
Alan Hensel's decimal counter
 
Other rules
Slow alien spaceships (and a breeder)
Spiral and polygonal growth in B34568/S15678